Welcome to our Dark and Darker Warlock Guide. This guide covers everything we know so far about the Warlock. This guide updates as balance patches happen, new spells & perks are added, and more!

Skills

Skills in Dark and Darker are the core abilities that each class has unique access to:

  • Blood Pact
  • Blow of Corruption
  • Dark Offering
  • Phantomize
  • Spell Memory

Blood Pact

Blood Pact transforms a Warlock into a powerful Demon! In demon form, the Warlock gains 50 Max Health, 50 Armor Rating and 50 Magic Resist. However, you take 1% damage per second while dealing 2 Magical Damage per second to players around them. Once activated, the effect cannot be stopped until the contract is complete! Additionally, by consuming Darkness Shards, you gain +1 All Attributes for each Darkness Shard consumed. When the Warlock becomes a demon, you gain access and are restricted to demon-only spells:

  • Left-Click: Bare-handed attack. Perform up to 4 combo attacks using both hands.
  • Right-Click: Fires a bolt of Darkness.

Blow of Corruption

Your Next Physical attack deals 10 magical damage to the target and reduces their incoming physical healing by 80% and incoming magical healing by 80% for 12 seconds.

Dark Offering

Channel your mind, sacrificing 10% of your Max Health per second to gain 5% magical damage bonus and 5% physical damage bonus. This bonus lasts for 15 seconds.

Phantomize

Phases through melee attacks and projectiles for 6 seconds. While active, gain move speed by 10% and lose 50% magical damage reduction. During this period you can only move and do not collide with other players or monsters.

Spell Memory 1 & 2

Gain the ability to memorize spells to use in the dungeon.

Recommended Skills

At this time, we recommend Blow of Corruption and Spell Memory to start while leveling up. Blow of Corruption gives you a big boost to damage while using a sword or melee weapon while spell memory gives you access to Warlocks potent spell book.

For complete Warlock builds, be sure to check out our builds section.

Perks

Perks in Dark and Darker serve as unique passive traits. Each class can slot up to 4 perks once they reach max level:

  • Antimagic – Your magic resistance is increased by 25% except against divine magic
  • Curse Mastery – Gain 30% duration towards all curses you cast.
  • Dark Enhancement – Gain 10% dark magical damage bonus towards dark magic spells.
  • Dark Reflection – While active, reflect 10 magical damage to the melee attacker. Does not reflect while on cooldown.
  • Demon Armor – Gain the ability to equip plate armor. Lose spell-casting speed by 10%.
  • Immortal Lament – Casting spells will no longer take you below 1 health.
  • Infernal Pledge – Reduces damage taken from Undead and Demons by 25%.
  • Malice – Gain 10% will bonus.
  • Shadow Touch – Dealing Physical Damage to an enemy with a melee weapon deals 3 True Magical Damage and heals you for 3 Health.
  • Soul Collector – When dealing the final blow to an enemy, one darkness shard is collected. Gain 10% dark magical damage bonus for each shard collected, up to a maximum of 10 shards. When a dark magic spell is cast, consume all collected shards.
  • Torture Mastery – All curses inflicted upon enemies restores 2 health to the caster with each instance of damage dealt. All Warlock spell costs are doubled when this perk is equipped.
  • Vampirism – Gain 20% magical healing bonus.

Recommended Perks

At this time, we recommend Torture Mastery, Vampirism, Malice, and Dark Reflection.

Spells

Spells are unique to the classes that can wield Spell Memory as a Skill. Currently, these classes are the Wizard, Cleric, and the Warlock Class. These spells are the ones you slot into your Spell Memory Skill and take with you on your adventure. Something to know when starting out, however, is each spell has a cost to even use it. To see this, check the bar at the bottom of the screen when selecting spells to know what your Spell Capacity is.

Dark and Darker Warlock Guide spell cap image

Spells are also separated into tiers based on their power level, and as such, cost more to slot into your Spell Memory. This is equal to the tier that they are in.

Spell List

Currently, the Warlock has access to the following spells:

TIer 1

  • Power of Sacrifice (3 Health) – Deal 3 magical damage per second to the target while increasing their strength by 15 and vigor by 15 for 12 seconds. Self-casts if no target is found.
  • Curse of Weakness (3 Health) – Reduce the targets attributes by 25% for 10 seconds.
  • Bolt of Darkness – (3 Health) – Fires a bolt that deals 20 magical damage to the target.

Tier 2

  • Curse of Pain (3 Health) – Deal 10 magical damage to the target instantly. Additionally, deal 10 magical damage distributed over 8 seconds.
  • Bloodstained Blade (3 Health) – While active, the target gains 5 weapon damage for 20 seconds. When the target swings their weapon, they take 3 magical damage. Self-casted if no target is found.

Tier 3

  • Spell Predation (3 Health) – Consume up to all removable magical buffs from the enemy and gain 1 Darkness Shard per effect.
  • Evil Eye (1 Health) – Channel for 1 seconds and summon an evil eye that can be possessed by the caster for 10 seconds.

Tier 4

  • Hellfire (4 Health) – Cast eternal hellfire and blast it towards the targets. Deal 60 magical damage per second to any target within the area of effect. The hellfire does not dissipate when it reaches a target.
  • Life Drain (4 Health) – Channel for 6 seconds, dealing 3 magical damage to the target per second. Convert a portion of the damage dealt into health for the caster.
  • Ray of Darkness (4 Health) – Channel a dark beam dealing 12 magical damage per second to any target the beam touches. Moving and aiming are possible while channeling.

Tier 5

  • Flame Walker (5 Health) – While active, gain the ability to leave a trail of Hellfire for 6 seconds. Each step leaves a trail that lasts for 4 seconds. Targets that enter the flame area will burn, taking 5 magical damage per 0.2 seconds.
  • Eldritch Shield (5 Health) – Grants the target a shield that protects against 25 magical damage for 15 seconds. when the shield absorbs its maximum damage, gain 20% dark magical damage bonus towards the next dark spell casted within 4 seconds.

Tier 6

  • Summon Hydra (10 Health) – Summon a Hydra that fires fireballs at hostile targets, dealing 10 magical damage per fireball for 10 seconds. . The Hydra also detects hidden targets.

Weapons

The Warlock can utilize a fair few weapons within the game, equally allowing multiple playstyles to form:

  • Staff
  • Spellbook
  • Crystal Ball
  • Falchion
  • Torch
  • Longsword
  • Zweihander

We recommend using a Falchion and a Crystal Ball for weapons, which fortunately are your starting weapons! You can also use a spell book in one slot and a Longsword on your back bar as an alternative option.

Stat Priority

Different stats in Dark and Darker have other properties, as a result, we recommend prioritizing the following stats on gear:

  • +Magical Healing
  • +All Attributes
  • +Additional Magic Damage
  • Will

+ Magical Healing gives Warlock a huge boost to survivability for both Melee and Spell Casting Builds. All Attributes is still the Best overall perk for any piece of gear. Additional Magic damage increases all of your spell damage AND Blow of Corruption.

How To Play Warlock

FOR EVERY WARLOCK build you will be looking for +Magical Healing on your gear and running Torture Mastery. This allows you to get your health back instantly after hitting enemies with your spells that cost health.

Blow of Corruption adds a ton of damage to your melee damage and should also be used on cooldown to quickly deal with PVE enemies and used to open in PVP fights. Curse of Pain and Hell Fire are your other to main damage abilities. Curse of Pain should be applied to all targets to keep persistent damage on targets as well as leech health to keep your HP at max. Hellfire is a HIGH damage spell that can be used to make quick work of mobs in PVE and also send players running in PVP.

There is various ways to go for build paths when you’re using the Warlock. For example, a build heavily focused on self-buffing using skills such as Bloodstained Blade. Another fantastic and fun build is a build focused around using Blood Pact to chase people down as a demon – and much more! However, we recommend learning Warlock using this guide and then branching out to whichever build path you prefer!

Self-Healing

Curse of Pain is with Torture Mastery allows you to get your health back while dealing DOT to enemies. If you Hellfire targets with active Curse of Pain/Torture Mastery you can get back even more health from the target, helping pay the cost of Hellfire. The more + Magical Healing Gear you stack on your gear, the more Self Healing you’ll have as a result.

Dark and Darker Warlock Guide Conclusion

That concludes our Dark and Darker Warlock Guide. Make sure to continue to check back here for up-to-date information about the Warlock Class and more Dark and Darker information!