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Welcome to our Dark and Darker Warlock Guide. This guide covers everything we know so far about the Warlock. This guide updates as balance patches happen, new spells & perks are added, and more!


Skills in Dark and Darker are the core abilities that each class has unique access to:

  • Spell Memory
  • Blow of Corruption
  • Phantomize
  • Blood Pact
  • Dark Offering

Spell Memory

Spell Memory allows you to memorize spells to use in your dungeon adventures. With Spell Memory, you can also memorize up to 5 spells.

Blow of Corruption

The Next Physical attack deals 15 magical damage to the target and reduces their incoming physical healing by 70% and incoming magical healing for 12 seconds.


Phases through melee attacks and projectiles increase movement speed by 10% and reduce magical damage reduction by 50% for 6 seconds. During this period you can only move and do not collide with other players or monsters.

Blood Pact

Blood Pact transforms a Warlock into a powerful Demon! In demon form, the Warlock gains 50 Max Health, 50 Armor Rating and 50 Magic Resist. However, you take 1.5% damage per second while dealing 2 Magical Damage per second to players around them. Once activated, the effect cannot be stopped until the contract is complete! Additionally, by consuming Darkness Shards, you gain +1 All Attributes for each Darkness Shard consumed. When the Warlock becomes a demon, you gain access and are restricted to demon-only spells:

  • Left-Click: Bare-handed attack. Perform up to 4 combo attacks using both hands.
  • Right-Click: Fires a bolt of Darkness.

Dark Offering

Channel your mind, sacrificing 10% of your Max Health per second to gain 5% magical damage bonus and 5% physical damage bonus. This bonus lasts for 12 seconds.

Recommended Skills

At this time, we recommend Blow of Corruption and Spell Memory to start while leveling up. Blow of Corruption gives you a big boost to damage while using a sword or melee weapon.


Perks in Dark and Darker serve as unique passive traits. Each class can slot up to 4 perks once they reach max level:

  • Torture Mastery
  • Malice
  • Dark Reflection
  • Antimagic
  • Dark Enhancement
  • Immortal Lament
  • Soul Collector
  • Vampirism
  • Curse Mastery
  • Demon Armor
  • Infernal Pledge
  • Shadow Touch

Torture Mastery

Torture Mastery allows the player to restore Health as a result of dealing Curse Damage. However, the cost of each spell is doubled while Torture Mastery is equipped.


Will is increased by 10%

Dark Reflection

If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker.


Your magic resistance is increased by 25% except against divine magic

Dark Enhancement

Dark Magic spells have 10% increased magic damage.

Immortal Lament

Casting spells will not take you below 1 health.

Soul Collector

When dealing the final blow to an enemy, one shard is collected. Each collected shard increases dark magic damage by 10%, up to a maximum of 10 shards. When casting dark magic, this effect is consumed and disappears.


Increases magical healing by 20%

Curse Mastery

Increases the duration of all curses by 30%

Demon Armor

Gain the ability to equip plate armor. However, you lose 50% Spell Casting Speed.

Infernal Pledge

Reduces damage taken from Undead and Demons by 25%.

Shadow Touch

Dealing Physical Damage to an enemy with a melee weapon deals 3 True Magical Damage and heals you for 3 Health.

Recommended Perks

At this time, we recommend Torture Mastery, Vampirism, Malice and Dark Reflection.


Spells are unique to the classes that can wield Spell Memory as a Skill. Currently, these classes are the Wizard, Cleric, and the Warlock Class. These spells are the ones you slot into your Spell Memory Skill and take with you on your adventure. Something to know when starting out, however, is each spell has a cost to even use it. To see this, check the bar at the bottom of the screen when selecting spells to know what your Spell Capacity is.

Dark and Darker Warlock Guide spell cap image

Spells are also separated into tiers based on their power level, and as such, cost more to slot into your Spell Memory. This is equal to the tier that they are in.

Spell List

Currently, the Warlock has access to the following spells:

  • Spell Predation (3 Health) – Consume all removable magical buffs from the target and gain 1 Darkness Shard per effect.
  • Evil Eye (1 Health) – Channel the spell to summon an evil eye that can be possessed by the caster.
  • Power of Sacrifice (3 Health)- Curses the target with sacrifice, dealing 3 Magical Damage per second but increasing strength by 15 and vigor by 15. Cast time 2s.
  • Curse of Pain (3 Health)- Instantly deals 10 magic damage to the target and curses them with Agony. Agony: Receive a total of 10 magic damage distributed over 8 seconds. Cast time 2s.
  • Curse of Weakness (3 Health) – Weakens the target. Weaken: Reduces All Attributes by 25% for 10 seconds—cast time 2s.
  • Hellfire (4 Health) – Summons eternal Hellfire and blasts it toward the aiming point. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second.
  • Bloodstained Blade (3 Health) – Places the target in Bloodlust for 20 seconds. The target’s weapon damage increases by 7, and each time the weapon is swung, the target takes 3 Magical Damage.

Higher Tier Spells

  • Bolt of Darkness (5 Health) – Fires a bolt that inflicts 20 Dark Magic damage to the target.
  • Ray of Darkness (4 Health) – Projects a dark beam dealing 12 Magical Damage per second to any target it touches. You can aim and move while channeling the beam.
  • Life Drain (4 Health) – Concentrates you mind to deal 3 Magical Damage and a portion of the target’s life force per second for 6 seconds.
  • Eldritch Shield (5 Health) – Grants the target a shield that protects against 25 Magic Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the magic damage bonus of the next dark spell cast within 4 seconds by 20%.
  • Flame Walker (5 Health) – For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts 4 seconds. Any target touched by this flame will burn and take 5 damage per 0.2 second.
  • Summon Hydra (10 Health) – Summon a Hydra that fires fireballs at hostile targets, dealing 10 magical damage per fireball. The Hydra also detects hidden targets.


The Warlock can utilize a fair few weapons within the game, equally allowing multiple playstyles to form:

  • Staff
  • Spellbook
  • Crystal Ball
  • Falchion
  • Torch
  • Longsword
  • Zweihander

Currently, the chances are high that the Warlock can also use many other weapons. The Warlock has incredible flexibility, being able to use a good number of both melee and also magic options.

We recommend using a Falchion and a Crystal Ball for weapons, which fortunately are your starting weapons! You can also use a spell book in one slot and a Longsword on your back bar as an alternative option.

Stat Priority

Different stats in Dark and Darker have other properties, as a result, we recommend prioritizing the following stats on gear:

  • +Magical Healing
  • +All Attributes
  • +Additional Magic Damage
  • Will

+ Magical Healing gives Warlock a huge boost to survivability for both Melee and Spell Casting Builds. All Attributes is still the Best overall perk for any piece of gear. Additional Magic damage increases all of your spell damage AND Blow of Corruption.

How To Play Warlock

FOR EVERY WARLOCK build you will be looking for +Magical Healing on your gear and running Torture Mastery. This allows you to get your health back instantly after hitting enemies with your spells that cost health.

Blow of Corruption adds a ton of damage to your melee damage and should also be used on cooldown to quickly deal with PVE enemies and used to open in PVP fights. Curse of Pain and Hell Fire are your other to main damage abilities. Curse of Pain should be applied to all targets to keep persistent damage on targets as well as leech health to keep your HP at max. Hellfire is a HIGH damage spell that can be used to make quick work of mobs in PVE and also send players running in PVP.

There is various ways to go for build paths when you’re using the Warlock. For example, a build heavily focused on self-buffing using skills such as Bloodstained Blade. Another fantastic and fun build is a build focused around using Blood Pact to chase people down as a demon – and much more! However, we recommend learning Warlock using this guide and then branching out to whichever build path you prefer!


Curse of Pain is with Torture Mastery allows you to get your health back while dealing DOT to enemies. If you Hellfire targets with active Curse of Pain/Torture Mastery you can get back even more health from the target, helping pay the cost of Hellfire. The more + Magical Healing Gear you stack on your gear, the more Self Healing you’ll have as a result.

Dark and Darker Warlock Guide Conclusion

That concludes our Dark and Darker Warlock Guide. Make sure to continue to check back here for up-to-date information about the Warlock Class and more Dark and Darker information!