Greatsword - Dagger

Longbow - Staff

Staff - Dagger

Crossbow - Daggers

Longbow - Dagger

Wand - Longbow

Wand - Dagger

COMING SOON

Sword & Shield - Greatsword

Sword and Shield - Dagger

Sword and Shield - Wand

The Staff is a weapon focused on raw damage output using the elements of Fire, Ice and Lightning. Learn everything you need to know about Throne and Liberty’s primary Magic Weapon in our Throne and Liberty Staff Guide.

Staff Active Skills

Active Skills in Throne and Liberty go on your skill bar and can be cast to affect both enemies and allies. Currently, there are 12 total Active Skills usable at one time. These 12 skill slots are shared between both of your weapons when making a build. As a result, choose wisely!

The Staff Active Skills are centered around damaging, crowd controlling and burning your opponents. While primarily being used for damage, the Staff also has access to hard crowd controls such as freezing due to ice spells. Below is a list of all the Active skills for the Staff.

Active SkillIconDescriptionSpecializations
Mystic Shield (DEFENSE)Defends against attacks. On defending against a Fury Attack while stationary, deals 175% of Base Damage + 98 to the target with a 80% chance of using an Ice skill with a Weakening effect that decreases Move Speed by 40% for 3s. On defending against a Fury Attack within 0.5s, Mystic Shield changes to Lightning Pick for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury or Wrath Attack, Mystic Shield changes to Scorching Sphere for 3s.

Lightning Pick
A Lightning skill that deals 320% of Base Damage + 125. Deals 4% increased damage per stack against a target that you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is Wet, or Frosted (by you). Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected.

Scorching Sphere
A Fire skill that deals 300% of Base Damage + 344 and adds 3 stacks of Weaken: Burning.
N/A
Chain LightningA Lightning skill that deals 430% of Base Damage + 177 damage. Deals 4% increased damage per stack against a target to which you applied Burning. Damage transfers to other enemies within a 5m radius from the target up to 3 times if the target is Wet, or Frosted by you. Damage decreases by 20% every time it transfers, and it will not transfer to a target already affected. Cooldown decreases by 20% if you’re Wet.Chain Thunder (10): Creates a 3m radius zone that lasts for 3 seconds. Deals damage to every enemy within the area.

Guaranteed Damage Transfer (5): Using Chain Lightning on an enemy not affected by Wet or Frost status also transfers the damage.

Chain Damage (3): The Chain Lightning damage is not mitigated upon transfer.
Serial Flame BombsA Fire skill that deals 170% of Base Damage + 172 damage and inflicts Weaken: Burning with a(n) 80% chance to every enemy within 3m radius from the target. 2 Weaken: Burning is applied to the target (3, if the hit was critical). Burning lasts for 12s and deals 3.4% of Base Damage + 15 damage per stack per sec. Stacks up to 10 times. It can be used up to 3 times in a row. The casting time decreases and Mana cost increases as the skill is used consecutively. All Fire skills’ Weaken: Burning Damage is equal to Serial Fire Bombs.Focused Fire Bombs (7): Transforms Serial Fire Bombs into a single charged Fireball. The fireball deals between 510%-1020% Base damage depending on charge time. Stacks up to 5 burn stacks at once.

Able to Move (3): Able to move while casting.

Range (5): Applies the same damage to a 3m radius from the target.

Projectile Speed (3): Projective speed increases by 200%.

Instant Activation (5): Serial Fire Bombs have no cast time (cannot be used with Focused Fire Bombs).
Smokescreening FrostAn Ice skill that creates a 4m wide zone that lasts for 5s and teleports you 8m in the designated direction. Applies Weaken, decreasing Move Speed by 42%, to enemies in range. Applies Frost. Can be used up to 2 times.Burning Smokescreen (5): A Fire skill that creates a 4m wide zone that lasts for 5 seconds and teleports you 8m in the desired direction. Applies Weaken, decreasing Move Speed by 34%, to enemies in range. Applies Weaken: Burning every second. Can be used up to 2 times.

Use the Designated Location (5): Cast time is added, and changes to use the skill on the spot instead of teleporting.

Bonus Damage (3): Deals an additional damage equal to 50% of Base Damage per second to the area.
Inferno WaveA Fire skill that deals damage equal to 340% of Base Damage + 160 to all enemies within 3m of the target. Attacking a target that you applied Burning to will boost the damage by 10% per stack, with a(n) 70% chance to apply Weaken: Burning. If you land a heavy attack on a target that you applied Burning to, 2 stacks of Weaken: Burning are applied.Frenzied Lightning Wave (7): A Lightning Skill that deals damage to all enemies within a 3m radius from the target. If the target is Wet or has Frost applied by you, the damage transfers to other enemies within 5m radius once.

Cooldown (3): Cooldown decreases by 3 seconds.

Consecutive Use (5): Can use up to 2 times with a 50% chance.

Burning (3): If burning is applied through Inferno Wave, apply an additional 3 stacks.
Inner PeaceIncreases Mana Regen by 960% for 6s. The skill becomes disabled if you move. The increase is doubled if you’re Wet; Mana Cost Efficiency increases by 96% for 9s after the skill is over if you’re not Wet.Thunder Blessing (5): Creates a 5m radius zone where lightning hits 5 times per second. Deals 60% of Base Damage to random enemies within range.

Immune to CC (3): Instead of using Inner Peace, become immune to the following effects when they are applied: Stun, Petrification, Bind, Silence or Sleep.

Effect Duration (5): Inner Peace duration increases by 3 seconds.
Icebound TombAn Ice skill that deals 220% of Base Damage + 18 damage with a(n) 80% chance to Petrification: Freeze the target for 6.3s (15.8s for monsters). Has a(n) 80% chance to Weaken that decreases Move Speed by 29% for 4s within 3m around the target. Applies Frost.Remove Freeze (3): If the target is affected by Petrification: Freeze, use skill one more time to remove Freeze.

Bind (7): Instead of Freezing the target, Icebound Tomb Binds the target.

Icy Mire (5): An Ice Skill that deals damage, reduces the target’s Move Speed and Weakens target, decreasing Evasions by 400 for 5.5s. Has an 80% chance to Weaken the target, decreasing Move Speed by 29% for 4 seconds within 3m of the target. Applies Frost.
Ice SpearAn Ice skill that hurls a 1.5m wide ice spear toward the target location, dealing damage equal to 430% of Base Damage + 77 with a(n) 80% chance to Weaken the target, decreasing Move Speed by 51% for 3s. Applies Frost.Ice Spear Bombardment (3): An Ice Skill that hurls 8 Ice Spears, and each spear deals damage with an 80% cance to Weaken the target, which decreases Move Speed by 51% for 3 seconds. Frost is applied.

Bind (5): Instead of slowing the target, Ice Spear Binds the target.

Damage (5): Damage boosts by 40%.
High FocusIncreases Cooldown Speed by 58% and Move Speed by 22% for 12s.Expand Targets (7): The effect of High Focus becomes reduced, however, every party member within the Skill range receives the buff.

Base Damage Boost (5): Increases Max Damage. If Expand Targets is activated, Max Damage increases by a smaller amount.

Victorious Energy (5): All Hit & All Evasion increase for 12 seconds.
Judgment LightningA Lightning skill that deals 780% of Base Damage + 356. When the target is Wet, or Frosted by you, deals 520% + 237 damage to up to 5 enemies within 5m. The damage is amplified by 40% against bosses. When used on an enemy Burned by you, the skill can be used again with a(n) 17.5% chance for every 1 stack. When you land a Heavy Attack with this skill, it can be immediately used again, and when the second Judgment Lightning strikes the target as a Heavy Attack, reduces the cooldown by 30%.Guaranteed Consecutive Use (5): Cast Time is added, and Judgment Lightning can be used a second time guaranteed without any casting time.

Guaranteed Damage Transfer (5): Using Judgment Lightning on an enemy without Wet or Frost status also transfers the damage.

Chain Damage (3): The damage is not mitigated when Judgment Lightning is transferred.
Inferno MeteorA Fire skill that deals 990% of Base Damage + 110 damage to all enemies within 4m. If a hit becomes a heavy attack, it also applies 5 stacks of Weaken: Burning.Hellfire Rain (7): A Fire Skill which drops 12 small meteors to a randomly created 4m radius to deal damage and adds a Weaken: Burning effect.

Cooldown (3): Cooldown decreases by 9 seconds.

Anti-heal (5): Decreases incoming Skill Heal by 60%.
Salvation ChainPulls party members within range toward you.Redemptive Barrier (7): Instead of pulling an ally towards you, gain a shield that lasts for 6 seconds. Damage received is taken from your Mana instead of Health.

Jumping Chain (3): Move to the party member within the range.

Cooldown (3): Cooldown decreases by 5 seconds.
Fire BarrageA Fire skill that deals 60% of Base Damage + 47 10 times. Can perform an action afterwards.Fireball Frenzy (10): 1 Fireball is added per stack of burn on a target.

Cooldown (3): Cooldown decreases by 5 seconds.

Mana Burn (5): The target’s Mana decreases by 100 per Fireball.

Staff Passives

Along with your Active abilities, you will also have to choose 8 total Passives between your two weapons, when creating a build.

The Staff’s Passive skills are centered around increasing Maximum Mana, increased burn damage and various Passives that reward hitting AoE skills. Below are the Passives for the Staff.

PassiveIconDescription
Mana Ball EruptionShoots an additional Magic Orb that deals 5% of Base Damage with a(n) 150% chance when Staves or Wands that shoot Magic Orbs or projectiles are used. The chance increases by 0.024% per 1 Mana Regen.
Asceticism Mana Regen increases by 105. Staying in the same place without moving for 3s will increase Mana Regen additionally by 105 and Magic, Melee, and Ranged Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon moving with skills.
Mana AmpMax Health increases by 1200 and Max Mana increases by 3360.
Flame CondensationIncreases Burning Damage by 72%. If used on a target that you have Burned, Heavy Attack Chance increases by 10 per Burning stack.
Echoic BarrierWhen Silenced, the silence duration decreases by 2s. If either Silence, Bind, Sleep is applied, the resistance for the applied effect increases by 640 for 10s.
Frost MasterMove Speed Reduction effects additionally decreases Move Speed by 8%, and increases the duration by 16%.
Forbidden SanctuaryAll Mana Cost Efficiency decreases by 15%, and Skill Damage Boost increases by 150.

Mastery Tree

Mana

The Mana Tree specializes in Mana Regeneration, Defenses and Evasion.

  • Melee Defense +40
  • Mana Regen +14
  • Spell Flexibility (Mana Cost Efficiency +6%)
  • Magic Hit +40
  • All Evasion +40
  • Mana Blessing (Mana Regen +56)
  • Mana Regen +42
  • Melee Defense +120
  • Reverberation Shield (Silence Resistance +125)

Destroy

Destroy is a Mastery Tree based on raw Damage Dealing.

  • Base Damage +4
  • Magic Hit +20
  • Fatal Incantation (Magic Critical Hit +60)
  • Base Damage +8
  • Mana Regen +28
  • Mana Intensification (Skill Damage Boost +40)
  • Cooldown Speed +3%
  • Damage Bonus +6
  • Strange Spacetime (Cooldown Speed +5%)

Attribute

The Attribute Tree focuses on Mana Regen, Burning Damage and Chance, Enfeeble and more!

  • Mana Regen +14
  • Enfeeble Chance +24
  • Flame Wound (Burning Damage +10%)
  • Max Mana +280
  • Magic Hit +40
  • Ignition Booster (Burning Chance +5%)
  • Enfeeble Chance +72
  • Wisdom +2
  • Vast Destruction (Area Skill Range +20%)

Currently, we recommend the DPS route of the “Destroy” Tree. Staff’s primary function is to output Damage through burst and DoT. As a result, Destroy has a fantastic set of perks to take advantage of.

Recommended Weapon Combinations

Wand

The Wand is a match made in heaven for the Staff. This is due to several factors. First, the Staff and Wand share the same damage archetype; Magic Damage. As a result, this makes for an easier time gearing up and figuring out what stats you want on your items. Another big factor for weapon synergy comes from the Wand’s Curse Explosion Skill. Curse Explosion takes into account every DoT type in the game, this includes Curses, Poison – and Burning! Staff brings the heat, focusing on burn stacks to deal maximum damage.

Longbow

Longbow serves as a strong, but selfish partner to the Staff. This combination is for when you’re given the freedom to be a raw Damage Dealer.

Dagger

Dagger provides players with fantastic levels of survivability and raw damage increases. With Daggers equipped, you’ll have access to increased Evasion, damage boosts through unique weapons and powerful utilities such as Camouflage. Camouflage plays well into making Inferno Meteor engages on clumps.

Throne and Liberty Staff Guide Conclusion

That concludes our Throne and Liberty Staff Guide. For more information, be sure to check out our Throne and Liberty Home Page!