Last Updated: Wed May 18 2022 Reading Time: 9 min

All Abilities in V Rising

In this guide we cover all of the different ability groups and types in V Rising. We also list every ability in the game and their functionality.

V Rising Ability Types and Groups

Your abilities are grouped into five different groups in V Rising, and you obtain these abilities by killing bosses. These groups consist of Blood, Chaos, Frost, Illusion, and Unholy. You are free to mix and match abilities from these groups to obtain your two active abilities. This allows you to choose the abilities that best suit your playstyle.

The limit on the abilities comes in the form of ability type. There are three different ability types in V Rising. These consist of the following:

  • Basic – You can equip 2 basic abilities at a time. These can come from any combination of the five different groups. You will obtain many different varieties of basic abilities to choose from, including AoE abilities, single target abilities, CC abilities, buffs, and more.
  • Travel – Each of the ability groups has one travel ability. This ability will be used primarily for enhanced movement, but can also provide you with some buffs. You can only have one travel ability slotted at a time.
  • Ultimate – Your ultimate is a powerful ability, but has a very long cooldown. Each group has 2 different ultimate abilities you can obtain. You can only slot one ultimate ability at a time.
v rising blood abilties

V Rising Blood Abilities

Blood abilities focus primarily on self-sustain with life steal. This tree trades offensive power for survivability, but there are options for some damage with abilities like Shadowbolt. Players start the game with 3 abilities from this group, Bloodrite, Shadowbolt, and Veil of Blood. The abilities in the blood tree consist of the following:

Basic Blood Abilities

Blood Rage – Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4.5 seconds.

Blood Rite – Block melee and projectile attacks for 1.5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1.2s when this effect triggers.

Crimson Aegis – Apply a shield to target ally or self that shields the target for 200% of your spell power. Knocks nearby enemies back when the shield is applied.

Shadowbolt – A shadow projectile that deals 200% magic damage and inflicts a 1s fading snare.

Sanguine Coil – Launch a projectile that deals 75% magic damage, and 40% life steal on hit. If used on an ally, it heals them for 100% of your spell power, and 40% to the user.

Travel Blood Ability

Veil of Blood – Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attacks deals 25% bonus damage and heals you for 5% of your maximum health.

Ultimate Blood Abilities

Crimson Beam – Release a beam to that deals 150% magic damage to all enemies, and 100% healing for all allies hit by the ultimate. The caster is also healed for 25% spell power per hit. Lasts 4 seconds.

Heart Strike – Deal 150% magic damage to all nearby enemies when you dash forward. Get 150% heal at the same time. At the end of the dash cause an explosion dealing 150% magic damage.

V Rising Blood Ability

V Rising Chaos Abilities

Chaos abilities focus primarily on damage over time. Most of the damage dealing abilities from this group apply Chaos Burn. Chaos burn is a de-buff that applies damage over time to enemies that are hit.

Basic Chaos Abilities

Aftershock – Smash the ground, causing a shockwave that erupts, dealing 100% magic damage in a line and inflicting a Chaos Burn.

Chaos Barrier – Increase your movement speed by 10% while blocking all front attacks for 2 seconds. Blocking an attack launches a projectile toward the attacker that deals 75% damage and inflicts chaos burn.

Chaos Volley – Launch two projectiles in a sequence that deal 125% magic damage and inflict Chaos Burn.

Power Surge – Remove all negative effects and apply a shield on target ally or self that shield the target for 150% of your spell power. Increase movement speed by 25% and attack speed by 25% while the shield lasts.

Void – Summon an orb that explodes at the target location, dealing 70% magic damage and inflicting Chaos Burn.

Travel Chaos Abilities

Veil of Chaos – Dash towards input direction and elude enemies for 2.2 seconds. Your next melee attack deals 25% bonus damage. Can be recasted to dash once more, spawning a second illusion. Your illusions explode, dealing 50% magic damage to nearby enemies.

Ultimate Chaos Abilities

Chaos Barrage – Launch 4 Chaos Orbs that deal 75% magic damage on direct hit and 75% magic damage to enemies to enemies in an area. Also inflicts Chaos Burn

Merciless Charge – Charge forward and grab an enemy dealing 125% magic damage and push them in front of you. Deals 100% magic area damage and inflicts a Stun lasting 1.5 seconds when reaching maximum range or when colliding with another enemy or object.

V Rising Chaos Ability

V Rising Frost Abilities

The Frost abilities are focused on AoE and crowd control. All frost abilities are able to cause the “Chill” status effect for 4 seconds to NPC’s and 2.5 seconds to players. Enemies that are afflicted with Chill are frozen when they are hit again.

Basic Frost Abilities

Crystal Lance – Launch a projectile dealing 150% magic damage and inflicting Chill. Hitting a Chilled enemy Freezes it for 4 seconds. The crystal lance splinters into a nova of projectiles on impact, each splinter deals 50% magic damage, chilling or freezing targets as well. You will freeze enemy Vampires for 2.5 seconds instead.

Frost Barrier – Increases movement speed by 10% and block melee and projectile attacks in front of you for 2 seconds. Spawn up to 8 waves of frost, dealing 50% magic damage and inflicting Chill when the barrier is struck.

Frost Bat – Launch a projectile that explodes upon impact, dealing 100% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy Freezes it for 4 seconds. Enemy vampires are from for 2.5 seconds.

Ice Nova – Summon a nova of ice at the target location dealing 100% magic damage and freezing any enemy already afflicted by Chill for 4 seconds. The nova radiates outward inflicting chill for 5 seconds to any enemy on hit. You will freeze enemy Vampires for 2.5 seconds instead.

Travel Frost Abiliites

Veil of Frost – Dash towards input direction and elude enemies for 2.2 seconds and shields self for 125% spell power. Your next primary attack deals 25% bonus damage and conjures a nova of frost dealing 50% magic damage and inflicting Chill on nearby enemies.

Ultimate Frost Abilities

Arctic Leap – Leap into the air and strike down at a target location dealing 225% magic damage. A nova of frost erupts from the impact location, Freezing any enemy hit for up to 6 seconds. You will freeze enemy Vampires for 3 seconds.

V Rising Frost Ability

V Rising Illusion Abilities

The illusion abilities are centered around summoning illusions. Some of the abilities are useful for drawing aggro away from you, and others are centered around dealing damage and reducing damage taken.

Basic Illusion Abilities

Mist Trance – Block melee and projectile attacks for up to 1.5 seconds. When an attack is blocked you will turn non-material and teleport to your cursor location. Resets the cooldown of your secondary weapon attack.

Spectral Assassin – Summon a spectral assassin at a target location that performs a heavy melee attack dealing 125% magic damage to nearby enemies, knocking them back and weakening them, reducing damage output by 30% for 5s. Lasts up to 6s

Spectral Wolf – Send out a spectral wolf that deals 100% magic damage, inflicts a fading snare and weakens the target, reducing damage output by 30% for 5 seconds. It bounces to a nearby enemy after each hit, up to 2 hits. Each hit deals 75% less damage.

Travel Illusion Abilities

Veil of Illusion – Dash towards input direction and elude enemies for 2.2 seconds. Your next primary attack deals 25% bonus damage. Spawn an illusion that throws projectiles that deal 40% magic damage. Recast to return to your start position and spawn a new illusion at your current location.

Ultimate Illusion Abilities

Mirror Strike – Dash forward and bounce between nearby enemies, striking them for a total of 600% magic damage. Recast to return to your start position and spawn a new illusion at your current location.

Spectral Guardian – Summon a spectral guardian that shields allies in an area for 125% of your spell power and attacks enemies with a mighty swing. The shield is reapplied every 1.5 seconds. The golem lasts for 7 seconds.

V Rising Illusion Ability

V Rising Unholy Abilities

Your Unholy abilities revolve around debuffs. Many of the abilities in this group cause enemies to take more damage in the form of “Amplify”. This group also contains a few summon abilities.

Basic Unholy Abilities

Corpse Explosion – Rise a bone pile from below that explodes at the target dealing 125% magic damage and applies a fading snare that lasts for 1 second.

Pestilence – Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knocks target back and inflict Amplify that increases damage taken by 25% for 5 seconds.

Ward of the Damned – Increase movement speed by 10% and block melee and projectile attacks in front of you for 2 seconds. Each absorbed attack summons a skeleton. Enemy melee attackers are knocked back.

Unstable Mosquito – Summon a mosquito that chases an enemy and explodes after 1 second. Deals 60% magic damage in an area and inflict Amplify that increases damage taken by 25% for 5 seconds.

Purgatory – Call down a pillar of energy that slows enemies in an area for 1 second and heals allies for 40% of your spell power. After 1.2 seconds the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power.

Travel Unholy Abilities

Veil of Bones – Dash towards input direction and elude nearby enemies for 2.2 seconds. Your net attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5 seconds.

Ultimate Unholy Abilities

Volatile Arachnid – Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0.8 seconds while slowing enemies by -25%. Can be recasted up to 3 times.

V Rising Unholy Ability

For a complete list of all the V Rising bosses and their rewards, including how to get the above abilities make sure to check out our Complete V Rising Boss List, Rewards, and Locations Guide.

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