Introduction

In order to gain access to Taedal’s Tower floor 16 you must be level 41 and have completed floor 15. On this floor you will encounter a giant stone warrior called the Immortal Guardian. This boss is large and carries a huge war hammer. Upon entering the arena you will see several large stone pillars. These play a pivotal role in the fight.

This guide will tell you everything you need to know in order to be successful on Taedal’s Tower floor 16 and progress to the next floor. For more general information about Taedal’s Tower you can check our Taedal’s guide here.

Taedal's Tower Floor 16 - Precise Moment

Abilities & Mechanics

Upon entering the area you will see the boss in the middle, and 3 pillars surrounding him. Once you begin the fight the Immortal Guardian will utilize a few of his abilities, including the Hammer Smash and Glowing Hammer abilities. You will need to avoid these abilities (as described below) and damage the boss. After a few moments the boss will leap onto one of the pillars. When this happens the entire arena will glow red, and standing on the floor will result in you taking heavy damage over time.

When the arena is glowing red you can not stand in it for more than a few seconds before you die. The boss will stay on the pillars for the duration of the fight. You must be careful not get knocked off the pillar while fighting him, and you’ll have to follow him from pillar to pillar as he fight continues. This means you will need to be aware of your stamina because you will need to jump, morph, and grab a piton on the pillar to pull yourself up to the boss when he moves.

Once he jumps to another pillar he will begin heal himself with a regenerative ability. You can CC him out of his heal and continue the fight. However, you can also utilize this time to heal up yourself. If you get into a bind you can always head to another pillar, but bear in mind you can not damage the boss from another pillar.

While you’re fighting on the pillars make sure you position yourself behind the boss. He will periodically perform an ability that will push you off of the pillar and back into the burning floor. This will likely mean your death. So, be careful not to get pushed off.

Abilities

The Immortal Guardian has the following abilities that you need to be aware of:

  • Hammer Smash – The Guardian will swing his hammer in a circle and then smash the ground. As he swings you will you see waves head outward throughout the entire arena. You will need to jump in order to avoid taking damage. Time your hump just before he hits the ground with the hammer.
Taedal's Tower Floor 16 - Precise Moment
  • Glowing Hammer – The boss will charge his hammer with energy. It takes a few moments to charge. As it’s charging the purple block circle will appear. Once the charge is complete an arena wide AoE will occur. If you are hit you will be damaged and stunned for a short duration. In order to avoid taking damage and the stun you need to time the block.
Taedal's Tower Floor 16 - Precise Moment
  • Burning Floor – The Immortal Guardian will leap to one of the pillars. When he does this the entire arena floor will begin to burn. This burn generates high damage of time. You will need to climb one of the pillars in utilizing the pitons in order to avoid taking damage.
  • Push – The boss will strike forward with his hammer. He will then swing it three more times. If you are hit with the ability you can be pushed and knocked off of the pillar into the burning floor.
  • Regenerate – Whenever the boss leaps to another platform he stand still in a meditation state. He will begin to regenerate health while in this state. You can knock him out of the regenerate state by landing a stun or other CC ability that interrupts.

Rewards

RewardQuantity
Rare Armor Growthstone6
Rare Weapon Growthstone3
Rare Accessory Growthstone4
Quality Recovery Crystal10
Coins21,657
Experience31,782

The rewards can only be obtained one time.

All Floors

FloorBossLevel
1Charging Gatekeeper15
2 Rushing Queen Spider17
3 Screams and a Healing Song19
4Spinning Goblins20
5Warrior’s Cry22
6Finding the Piton in the Flames24
7The Bound26
8Poisons, Explosion, and Detox Herbs28
9Dance of the Flashing Sword30
10Commander’s Shadow Strike35
11Maze of Death36
12Answers in the Sand37
13 Drop! Lightning! Destroy!38
14Out of Sight39
15Stealers and Retrievers40
16Precise Moment41
17Unbreakable Shield of Cooperation42
18Swirling Firestorm43
19Reaching for Higher44
20Revenge and Resurrection45