The Longbow is a classic Fantasy MMORPG weapon – popular among many. In Throne and Liberty, this weapon provides the typical ranged damage you’d expect. However, it also provides powerful auras to teammates! Learn everything you need to know about Thone and Liberty’s classic Longbow in our Throne and Liberty Longbow Guide!
Longbow Active Skills
Active Skills in Throne and Liberty go on your Skill Bar and can be cast to affect both enemies and teammates. Currently, there is a total of 12 Skill Slots on your Skill Bar. To create your build, you must choose between both weapon’s Active Skills to fill out your 12 slots!
The Longbow’s Active Skills are focused on dealing consistent ranged damage, providing auras for the team and moments of burst. Below is a list of all the Active Skills for the Longbow
Active Skill | Icon | Description | Specializations |
Overtaker (DEFENSE) | Defends against attacks. On defending against a Fury Attack with Overtaker while stationary, Magic, Melee, and Ranged Defense increase by 100 for 3s (up to 5 stacks), and Overtaker changes to Agile Shot for 3s. Increases Magic, Melee, and Ranged Critical Hit by 410 for 5s, if a Fury Attack was defended within 0.5s. Use with the directional buttons to defend against attacks while moving 4m in the designated direction for 0.5s. On defending against a Fury Attack, Overtaker changes to Swift Evasion for 3s. Additionally, the next skill attack that hits within 5s lands as a Critical Hit. Agile Shot Deals 525% of Base Damage + 294 if the shot was fired without moving. Use with the directional buttons to use the skill while moving. For this case, deals 175% of Base Damage + 98 with a 80% chance to Bind the target for 3s. Swift Evasion Moves 8m in the designated direction. Magic, Melee, and Ranged Evasion increase by 970 for 2s. | N/A | |
Zephyr’s Nock | Deals damage equal to 520% of Base Damage + 208. The damage increases by 7% per 1m distance from the target. Cosumes all Target stacks to increase damage by 5% per stack. | Damage (5): Attacking a target with Gale status that you applied consumes a Gale stack, inflicting additional damage per stack. Collision (5): Attacking while Whirlpool is active has a 80% chance to apply Collision: Push. If the target is already affected by a Collision effect, deals additional damage to an enemy within a 5m radius. Cooldown (7): Attacking the target with Target stacks consumes 1 Target stack, and the remaining Cooldown decreases by 6% per stack. | |
Ensnaring Arrow | Fury Attack | Deals 130% of Base Damage, with a(n) 80% chance to Bind a boss for 5.5s. A Boss immune to Bind is instead Oppressed for the same duration. | Cooldown Resets (5): Upon defeating a target from at least 10m away, gain a 35% chance to reset Ensnaring Arrow. Effect Duration (5): Attacking the target with Target stacks that you applied consumes 1 Target stack, increasing the durations of Bind and Oppress by 0.2 seconds. Hit rate (5): Skill Hit Rate +20%. | |
Decisive Sniping | The skill effect is enhanced based on the collection time. Deals 740% of Base Damage + 424 to 1184% + 678.4. The damage is amplified by 60% against bosses. On hit, increases Melee, Ranged, and Magic Critical Hit by 200 to 400 for 3s. The damage is amplified by % against bosses. | Collection Time (5): Collection Time duration and maximum damage increased. Damage (7): Boost damage against CC’d enemies by 25%. Collection Time Down (3): While affected by Whirlpool, maximum collection status increases by 20%. Able to Move (5): Charge Decisive Sniping while moving. Decisive Bombardment (5): Changes to Decisive Bombardment. Based on charge time, shoot an arrow to the aimed location dealing 500%-800% base damage. Increases Critical Hit by 200-400 for 3 seconds. | |
Strafing | Attacks with 4 arrows in a row. Each attack deals 130% of Base Damage + 43 damage. The damage is amplified by 15% against bosses. The skill can be used one more time within 3s, using only 50% of the Mana cost. On hit, Target status is applied to the target for 6s to empower other Longbow skills. Target stacks up to 10 times. | Gale (7): Applies gale for 6 seconds to the target. Explodes on the 10th stack, dealing damage within a 3m radius. Able to Move (5): Dash 4m in a direction of choice and attack on the first use. Consecutive Use (10): Increases additional use count to 2. | |
Nature’s Blessing | Increases Health Regen by 800 for party members within 16m, and then boosts it by 200% and increases Mana Regen by 1470 for 4s. This effect also removes 1 Weaken effect when applied. | Vitality (7): While Nature’s Blessing and Healing Touch are active on a friendly target, the target continuously heals 130% of base damage per second. Increases Health Regen by 100, then additionally boosts it by 50. Cooldown (5): Cooldown is reduced by 3 seconds when Weaken is removed. Whirlpool (3): Creates a 5m Whirlpool area on the current location for 6 seconds. While in Whirlpool status, Move Speed increases by 20%, and adds 1 additional stack when Whirlpool is applied. | |
Brutal Arrow | A single arrow shot into the sky falls to the target location, dealing damage equal to 380% of Base Damage + 92 to enemies within a 3m area. If hitting enemies within 1m from the center, deals 570% of Base Damage + 138 and decreases Brutal Arrow cooldown by 6s. | Gale Area (5): Creates a Gale area which inflicts damage on the drop locations for 5 seconds. Applies Gale for 6 seconds and explodes on the 10th stack within a 3m radius. Range Up (5): Attack range increases by 2m. | |
Deadly Marker | Has a 90% chance to Mark a target for 9s. When attacking the Marked target, Magic, Melee, and Ranged Critical Hit increase by 240 for you, and 240 for your party members. On every Critical Hit, you and your party members’ skill cooldowns 1% ▼. On Marking a monster, only 50% of the cooldown decrease is applied (up to 100 times). | Target (5): Applies an additional Marker against a target with Deadly Marker. Hit (5): Party members who attack enemies with Deadly Marker gain additional 150 Hit. | |
Purifying Touch | Removes 1 CC effect from the selected target (in order of Actions Disabled > Moving Disabled > Weakened). Attack Speed 27% ▲ for 3s. | Additional Removal (5): Has a 50% chance to remove another debuff. Cooldown (5): Cooldown decreased by 30%. Healing Touch (5): Applies 1 Healing Touch to the target upon removal. | |
Arrow Vortex | Fires an arrow at the target location, dealing 100% of Base Damage to the first enemy hit and applying Move Speed 72.5% ▼ within a 3m radius around the target. After 2s, applies Collision: Pull with a(n) 100% chance to pull all enemies within range to the center while inflicting an additional damage that is equal to 70% of the Base Damage. The pulled enemies have their Move Speed decreased by 72.5% for 2s. | Tornado (10): Creates a 4m radius Tornado that moves to the designated direction. The Gale deals 100% of Base Damage to enemies in range, and applies Gale for 6 seconds. The Tornado causes Collision: Push with a 70% chance to float targets in the air for 2 seconds. You can attack the enemy multiple times while in the area, the Collision Effect does not stack. Whirlpool (5): Creates a 8m radius of Whirlpool area on the current location for 6 seconds when throwing a projectile. While in Whirlpool status, Move Speed increases by 20% and adds 1 additional stack when Whirlpool is applied. | |
Blitz | Resets the cooldown of the recently used skill. This is only available when a resettable skill exists, and it is not affected by Skill cooldown speed and skill cooldown reduction. Not Applicable Skills Immortal Pride, Devastating Smash, Frost Smokescreen, Judgment Lightning, Strafing, and Arrow Vortex | Limit Break (10): Using the following Skills within 5 seconds since the Cooldown reset enhances their abilities: 1. Decisive Sniping, The damage increases proportional to the charging time: 150% Base Damage to 450% per second for 3 seconds. 2. Flash Wave, The damage and continuous healing increases by 20%. 3. Healing Touch, After the effect is applied, heals 115% of Base Damage per Healing Touch stack. Also, the remaining cooldown time of Limit Break decreases by 10 seconds. 4. Purifying Touch, Removes every debuff from a target. After the removal, the remaining cooldown time of Limit Break decreases by 10 seconds. Cooldown (7): Cooldown decreased by 15 seconds. | |
Flash Arrow | Deals 150% of Base Damage to enemies within 4m around the designated location. Has a 96% chance to Stun Stealth enemies for 3s, which will end their Stealth. Ending Stealth increases your Critical Damage by 20% for 6s. Not applicable to Stealth by Transcending Power: Eclipse. | Flash Wave (10): Changes to Flash Wave. The power of the Skill is based on the total charge time. Throw a large radius arrow to the aimed location to deal 360% of Base Damage to 720% of Base Damage to every enemy within the range. Allies within the area receive a healing over time that is equal to 48% of Base Damage to 96% for 6 seconds. Range Up (7): Flash Arrow range increases by 2m. Flash Wave width increases by 4m. Blind (5): An attack has an 80% chance to apply Weaken, which decreases 300 Hit for 6 seconds. Effect Duration (5): Flash Arrow’s Stun duration increases by 1 second. Flash Wave’s continuous recovery duration increases by 3 seconds. | |
Healing Touch | Continuously heals a friendly target by 41% of Base Damage + 32 for 6s. Stacks up to 3 times. | Duration (3): Applying Flash Wave to a party member with Healing Touch that you applied increases Healing Touch duration by 6 seconds. Additional Health Recovery (3): When the effect ends, recovers Health by 100% of Base Damage per stack. Resource Cost (7): Healing Touch’s Mana Cost decreased by 30%. |
Longbow Passives
Alongside your Active Skills, you can mix and match up to 8 Passives between both of your weapons to create a build of your preference!
The Longbow’s Passive Skills are focused around increasing damage from range and buffs based on crowd controls landed. Below are the Passives for the Longbow
Passive | Icon | Description |
Rapidshot Stance | Staying in the same place without moving for 2s will increase Attack Speed by 20% and Magic, Melee, and Ranged Hit by 100. The effect remains in effect for 2s even after you make a movement. It will also remain in effect upon moving with skills. | |
Firm Aim | Against Bound and Oppressed targets, Magic, Melee, and Ranged Critical Hit 435 ▲. | |
Sniper’s Sense | Magic, Melee, and Ranged Critical Hit 24 ▲ and Critical Hit Damage 0.9% ▲ per 1m of distance from the target. | |
Distorted Sanctuary | Melee, Ranged, and Magic Endurance increase by 60, and Continuous Health Recovery from skills increase by 6% per party member (including yourself) within 16m radius. | |
Roxie’s Arrowhead | Attacking with Longbows or Crossbows has a(n) 15% chance to shoot an additional projectile, dealing damage equal to 128% of Base Damage. If you’re shooting in the same direction as the wind, the chance goes up by 0.5% per 1m/s wind speed. | |
Earth’s Blessing | Health Regen increases by 124, and Continuous Health Recovery from skills increases by 36%. | |
Devoted Shield | Getting struck by a Weaken effect while Health is below 30%, gain a shield that absorbs 6500 damage for 4 seconds. 60 Second cooldown. |
Mastery Tree
Support
The Support Mastery Tree provides buffs and stat increases to assist in supporting yourself and your team.
- Max Health +140
- Magic Defense +40
- Vitality of Dew (Health Regen +42)
- Move Speed +2.4%
- Buff Duration +4%
- Anti-magic Arts (Skill Damage Resistance +80)
- Magic Evasion +120
- Perception +2
- Grace Song (All CC Resistance except Weaken Resistance +37.5)
Check
Check is a tree that focuses on the oppressive side of the Longbow, the binding crowd control. To complement this, the tree also provides various Mana buffs, Hit increases and efficiency increases.
- Ranged Hit +20
- Move Speed +1.2%
- Wedge of Oppression (Bind Chance +75)
- Max Mana +280
- Mana Regen +28
- Gale Arrowhead (Cooldown Speed +4%)
- Move Speed +3.6%
- Mana Cost Efficiency +6%
- Phantom Snare (Bind Duration +1 second)
Sniping
The Sniping tree is where you commit your points if you’re looking for damage output. Sniping provides multiple Hit and Crit Hit buffs, Damage Bonuses and Attack Speed.
- Ranged Hit +20
- Ranged Crit Hit +20
- Pointy Thorns (Max Damage +12)
- Damage Bonus +4
- Base Damage +8
- Critical Nock (Skill Damage Boost +40)
- Attack Speed +3.6%
- Ranged Crit Hit +60
- Brutal Shooter (Critical Damage +10%)
Recommended Weapon Combinations
Wand
The Wand is a strong choice to pair with the Longbow. Both weapons provide support to the team in various ways, while the Longbow still allows you to deal incredible damage. You can consider this set-up the “Healer” role of the game. This combination is vital in Guild vs Guild activities and as a result, is a highly recommended choice. Support your team with healing Skills from your Wand, while binding enemies and giving health regeneration and damage increases for your teammates!
Dagger
Daggers provide an interesting melee choice for the Longbow. This is due to the Daggers allowing the Longbow to utilize poison in battle. As a result, this also activates a couple of Dagger Passive Skills that increase your damage based on Poison being active. Finally, the Dagger provides a flat Critical Hit Damage buff through a Passive – which is incredible for the Longbow.
It is worth noting that the Dagger also provides a great engage tool in Shadow Strike, allowing you to bind opponents multiple times in a row!
Staff
The Staff is a little more unorthodox partner for the Longbow than other weapons. However, the Staff is a strong raw damage option, albeit on the selfish side for group-play. Passive Skills from the Staff increase Mana Regeneration and Maximum Mana, which plays a huge role in your overall damage output in a fight. Another great feature of the Staff is the addition of a great hard Crowd Control in Icebound Tomb. Finally, one of the best parts of the Staff is that the majority of its Skills are instant cast – allowing for a fast, mobile rotation that lets you focus on your Longbow play.
Crossbow
Crossbow is a natural partner for the Longbow. Though the Crossbow may be shorter range, it provides many great damage buff synergies that really allow the Longbow to shine. Passives such as “Piercing Strike” and “Eagle Vision” have perfect synergy with the Longbow. This is due to the raw damage increase you receive. A couple of Active Skills, such as “Mortal Mark” and “Thorn Gale” allow for instant damage boosts at the press of a button too!
Throne and Liberty Longbow Guide Conclusion
That concludes our Throne and Liberty Longbow guide! For more information, be sure to check out our Throne and Liberty Home Page!