Greatsword - Dagger

Longbow - Staff

Staff - Dagger

Crossbow - Daggers

Longbow - Dagger

Wand - Longbow

Wand - Dagger

COMING SOON

Sword & Shield - Greatsword

Sword and Shield - Dagger

Sword and Shield - Wand

Daggers aim to hit fast and hit hard. Dual-wielded, players can hide and emerge from the shadows, dealing burst damage in a flash. This weapon heavily focuses on dealing single-target damage in the form of burst and DoTs such as Enfeeble: Poison. Learn everything you need to know about Throne and Liberty’s Assassin Weapons in our Throne and Liberty Daggers Guide!

Daggers Active Skills

Active Skills in Throne and Liberty go on your Skill Bar and can be cast to affect both enemies and teammates. Currently, there is a total of 12 Skill Slots on your Skill Bar. To create your build, you must choose between both weapon’s Active Skills to fill out your 12 slots!

The Dagger’s Active Skills are focused on dealing fast single-target damage through DoTs, burst sigils and high-mobility interaction. A very stylish weapon as a result! Below is a list of all the Active Skills for the Daggers.

Active SkillIconDescriptionSpecializations
Block Blade (DEFENSE)Defends against attacks. On defending against a Fury Attack while stationary, 852 Mana regenerates. On defending against a Fury Attack within 0.5s, Block Blade changes to Poison Dagger for 3s. Wrath Attacks can’t be defended. Use with the directional buttons to defend against attacks while moving 4m to the designated direction for 0.5s. Becomes Stealthed for 3s to make yourself unable to be targeted and increase Mana Regen by 2130 after defending against Fury or Wrath Attack. Block Blade changes to Poison Dagger. The first attack while Stealthed is a Critical Hit. Stealth ends when you attack or morph.

Poison Dagger
Throws up to 5 daggers at enemies within a 5m radius, dealing 100% damage and applying Weaken: Poison. Distributes the attack if there are multiple enemies within range.
N/A
Cleaving MoonlightCharges to a designated target up to 3m away, attacking every enemy within a 1.5m radius 3 times. Each attack deals 190% + 35, and Off-Hand Weapon Activation deals damage 4 times.Consecutive Use (10): Cleaving Moonlight can be used once more after initial use.

Effect Accumulation (7): Apply Weakened: Thunderclouds on targets.

Attack Speed Up (5): Attack Speed increased by 15% while spell is in use.

Bonus Damage (5): Bonus damage against poisoned targets.
Shadow StrikeFury Attack | Moves behind a target and deals damage equal to 200% of Base Damage. Has a(n) 80% chance to Bind the target for 2s and apply Silence: Poison for 4s..Shadow Escape (10): Moves to the casting location if used again within 6 seconds.

Range Up (5): Range is increased by 40%.

Effect Duration Up (5): Bind Duration increased by 1 second.

Effect Accumulation (5): Apply Weakened: Thunderclouds on hit targets.
Inject VenomAdds Weaken: Poison effect to all attacks for 9s. Poison lasts for 6s and deals 4.1% of Base Damage + 2 damage per stack every second, while decreasing Health Regen by 4% per stack. Stacks up to 20 times.

Reusing the skill within 9s will trigger a stabbing attack with the both hands, where each stab inflicts 130%+31 damage, and then turn to inflict additional 195%+47 damage. The turning attack is increased by 4% per each Poison stack.
Lightning Infusion (10): Adds Weaken: Thunderclouds effect to all attacks for 9 seconds and decreases all Endurances by 16 per stack. Stacks up to 20 times. Reusing the Skill within 9 seconds will stab the target with both hands. Each stab deals 120% + 23 damage followed by an additional 180% + 35 damage. Applies Weaken: Thunderclouds to every target within a 3m radius area from the target.

Resource Cost Down (3): Mana Cost decreased by 25%

Cooldown (5): Cooldown decreased by 3 seconds.

Effect Duration Increase (5): Increases the duration of Poison or Thunderclouds by 2 seconds.
Brutal IncisionDeals 650% of Base Damage + 212 damage. When the target’s remaining Health is 50% or less, Critical Hit 600 ▲. Critical Damage 20% ▲.Thunderclouds Bombing (7): Changes Brutal Incision into “Thunderclouds Bombing”. Thunderclouds Bombing deals 240% base damage + 71, Critical Hit is increased by 600 if the target is below 50%. The target receives 48% + 14 additional damage if the target has Weaken: Thunderclouds. The damage is boosted by 100% per stack. Critical Damage increases by 20%.

Damage (5): Damage is boosted against poisoned targets by 15%.

Cooldown (7): Attacking a target with 20 Thunderclouds stacks decreases the Cooldown by 30%.
Knife Throwing(Directed Skill) Throws 5 daggers in the designated direction up to 4.8 times the Attack Range. Each dagger deals 60% of Base Damage, with a(n) 80% chance of decreasing the target’s Move Speed by 68.5% and Incoming Heal by 68.5% for 6s.Lightning Throw (7): Changes to Lightning Throw. Throws 5 daggers up to 4.8 times the normal Attack Range. Decreases Endurances by 110. If the target has Wet or Thunderclouds, a random enemy within a 5m radius will receive the same damage.

Cooldown (3): Cooldown decreased by 3 seconds.

Effect Duration (5): Effect duration increased by 2 seconds.

Additional Hit (3): +1 Knife thrown.
Ankle StrikeWrath Attack | Deals damage equal to 210% of Base Damage + 16. Against Bound, Sleeping, or Stunned targets, or those using Static Defense, has a(n) 96% chance to apply Collision: Prone. Cannot be used while moving.Expand Conditions (5): Knocks target prone and decreases target’s Move Speed.

Off-Hand Weapon Activation (5): Upon hit, Off-Hand Weapon Activation Rate increases by 30% for 3 seconds.
Camouflage CloakBecomes Stealthed for 10.5s, unable to be targeted. Removes all Bind and Move Speed reduction effects. Your first attack while Stealthed is a guaranteed Critical Hit. If you are hit, or Morph, or becomes a target of Collision, Stun, or Sleep, you will no longer be Stealthed.Immune to CC (7): Become immune to Crowd Control during the activation of the skill.

Cooldown (3): Cooldown decreased by 10%.

Duration (5): Duration increased by 2 seconds.
Umbral SpiritDeals additional 41% of Base Damage +19 upon a Melee Critical Hit for 6s. Delivers 2 additional attacks against targets you have Poisoned, each attack dealing 8.2% of Base Damage + 4. Activates once per attack.Thunder Spirit (7): Changes to Thunder Spirit. Deal additional bonus damage if your attack was a Melee Critical Hit for 6 seconds. If the target is affected by Wet or Thunderclouds, inflict damage to 2 random enemies within a 5m radius of the target.

Damage up (5): Additional damage increases by 30% for Poison attacks.

Duration (5): Duration increased by 1.5 seconds.
Fatal StigmaMarks the target, decreasing Incoming Heal by 60% for 3s. Deals 405% of Base Damage + 110. Deals 7.2% additional damage per stack against targets you have applied Poison or Thunderclouds to.Area Damage (5): Deal damage to targets within a 3m radius from the initial target.

Cooldown Resets (3): If the target dies while branded, the skill Cooldown resets.

Range increase (7): The Skill casting range increases by 4.8 times.

Damage up (5): Damage increases proportional to the target’s lost Health.
Frenzied Sword DanceApproach the target and deal 190% + 38 of the basic damage. Attack 7 times in quick succession. The 7 attacks will be spread out amongst all valid targets within 6m.Mad Sword Dance (5): Changes to Mad Sword Dance. Approach the target and deal damage 3 times consecutively. Can be used one more time if used again within 3 seconds.

Effect Accumulation (3): Apply Weaken: Thunderclouds on hit.

Cooldown (3): Cooldown decreased by 15%.
Phantom SmokescreenCrates a 3m radius zone that lasts for 3s. Party members within the area always evade all Magic and Ranged projectiles.Melee Evade (7): Now always dodges melee projectiles.

Duration Increased (5): Duration increased by 1 second.
Vampiric StrikeDeals damage equal to 230% of Base Damage +40, and inflicts additional damage equal to 69% of the inflicted damage +12. Recovers 30% of the damage dealt as Health.Additional Hit (7): Triggers 1 additional hit.

Boost Effects (5): Vampirism amount +15%.

Daggers Passives

Alongside your Active Skills, you can mix and match up to 8 Passives between both of your weapons to create a build of your preference!

The Daggers Passive Skills are focused around increasing evasion, critical hit damage and improving the potency of your DoTs. Below are the Passives for the Daggers.

NOTE – ALL VALUES are of Max level passives.

PassiveIconDescription
Assassin’s StepAfter defeating the target, Increase Mana Regen 94 and Move Speed 37.2% for 6 seconds. The first skill used within the duration will not consume any Mana. Lasts 9s at night.
Assassin’s InstinctIncreases Melee, Ranged, and Magic Critical Hit by 290.
Murderous EnergyPoison and Thunderclouds durations increase by 30% and Poison damage increases by 11% during the day. Poison Damage increases by 30% at night.
Shadow WalkerAfter using a Mobility or movement skill, Damage reduction increases by 14 and Ranged and Magic evasion increases by 690 for 6s.
Vicious FangsRanged, Melee and Magic Critical Hit increase by 330 against targets you have applied Poison or Thunderclouds to.
Assassination StanceOn Evading, has a 15% chance to apply Camouflage Cloak cooldown 15.4%
Wrathful EdgeCritical Damage 18% ▲.

Mastery Tree

Disguise

Disguise is a Mastery Tree that focuses on efficiency, duration and evasion.

  • Ranged Defense +40
  • Health Regen +14
  • Debuff Immunity (Debuff Duration -6%)
  • Mana Cost Efficiency +4%
  • Cooldown Speed +2%
  • Master of Evasion (All Evasion +105)
  • Buff Duration +6%
  • Ranged Defense +120
  • Strong Will (Weaken Resistance +125)

Poison

The Poison Tree focuses on utilizing Enfeebling Skills to melt opponents.

  • Melee Hit +20
  • Off-hand Weapon Attack Chance +0.8%
  • Enfeebling Terror (Weaken Chance +75)
  • Mana Regen +28
  • Buff Duration +4%
  • Sorrowful Silence (Silence Chance +100)
  • Mana Cost Efficiency +6%
  • Melee Hit +60
  • Shrewd Judgment (Cooldown Speed +5%)

Currently, we recommend taking up the Assassination tree for maximum damage output.

Assassination

The Assassination Tree focuses on raw damage to achieve victory.

  • Melee Critical Hit +20
  • Base Damage +4
  • Ambidexterity (Off-hand Weapon Activation Rate Boost +6%)
  • Melee Critical Hit +40
  • Cooldown Speed +2%
  • Deep Grudge (Critical Damage +8%)
  • Base Damage +12
  • Skill Damage Boost +30
  • Maddening Excitement (Attack Speed +6.5%)

Recommended Weapon Combinations

Greatsword

Greatsword is a fantastic melee partner for the Dagger. Both weapons share a common trend of providing mobility, hard crowd-control and burst damage. Both weapons can keep a player in check for several seconds at a time, using Skills such as “Stunning Blow” or “Shadow Strike” to hold an enemy down. Fortunately, the Passives from the Greatsword and the Dagger line-up well too, providing Critical Hit Damage, higher maximum HP pools and more. This set-up is the “Bruiser” of Throne and Liberty.

Crossbow

The Crossbow complement the Daggers as a partner in Throne and Liberty. Both weapons can utilize the “Off-Hand Weapon Chance” activations to deal increased damage, for example. However, another major factor is the unparalleled mobility the Crossbow can provide in the set-up. Both weapons rely on short ranges to succeed, making this combination an Assassin’s dream come true!

Most Weapons!

The Daggers in general quite honestly pair well with any weapon in the game currently. Daggers act as a perfect back-bar weapon, providing a ton of support, damage and Evasion.

Throne and Liberty Daggers Guide Conclusion

That concludes our Throne and Liberty Daggers Guide! For more information, be sure to check out our Throne and Liberty Home Page!