Discipline PVP – Life Staff/Rapier Build

Introduction

The Discipline build couples the Healing of the Life staff with the elite defensive ability of the Rapier. In our New World Healer Build Guide, we will cover everything you need to know to heal in any New World PVP Activity.

PROS

  • Top Tier Healing
  • Top Tier Survivability

CONS

  • Low Damage
  • Minimal Utility

Mastery Points

Life Staff Mastery Points

The way you set up your Life Staff Mastery Points in PVP is completely dependent on what type of healing you are doing. In this section, we’ll break down the two main setups for healing in New World: AOE or Point Healing and Group Healing

AOE (Point) Healing Mastery Points

Sacred Ground – Beacon – Orb of Protection

The AOE Healing setup is can be used for point healing in wars or in OPR. Sacred ground is the primary cooldown and needs to be used when your group engages in any fight. Casting Beacon and Orb of Protection in your Sacred Ground creates the best defensive environment in New World. Not only will your targets receive massive amounts of Healing over time, but they will also receive 26% fortification(with the Fortifying Sacred Ground Perk).

Below is the Full setup of your Mastery Points for AOE healing

Group Healing Mastery Points

Sacred Ground – Orb of Protection – Divines Embrace

The Group Healing Setup is focused around the Sacred Ground/Orb of Protection combo with Divines Embrace’s single target healing. While Group Healing, your main goal is to stay with your group and keep everyone alive.

Below is the full setup of your Mastery Points for Group Healing.

Rapier Mastery Points

Evade – Fleche – Riposte

For your rapier Mastery Points, you will spend all most all of them in the Grace Tree. This side of the Rapier’s Mastery Tree will help you stay alive under pressure from your opponents.

The Full Rapier Mastery Point Set up is below.

Attributes

The ideal setup for this build is 450 Focus 150 Constitution. If you feel like you’re having difficulty with Survivability, move your CON to 200 to get some extra health/crit resistance. If you feel comfortable with using rapier for defense/survivability, you can dare to push more into Focus than 450.

Equipment

The Ideal Equipment Weight for his build. Here are the two most optimal ways to obtain this equip weight.

1.) MED CHEST, LIGHT HEAD, PANTS, GLOVES, BOOTS

2.) LIGHT CHEST, MEDIUM PANTS, (2 LIGHT, 1 MED) HEAD, GLOVES, and BOOTS

Armor

All of the Armor you will want for this build will be custom-made through crafting or bought from the Auction house. Below is the ideal perk spread you will want across all of your armor pieces. They are listed in order of importance from top to bottom. Start with armor with 2 perks on it and work your way up to three!

  • Fortifying Sacred Ground
  • Refreshing Divines Embrace (Keen Beacon if running AOE Build)
  • Refreshing (4)
  • Elemental Aversion or Enchanted Ward (5)
  • Freedom (3)

Weapons

For Life staff, Will of the Ancients remains one of the best Life Staffs in the New World. It provides Blessed with two cool-down reduction perks. The only thing that can improve it, is a staff with Mending Orb instead of Refreshing. You will need to look for a crafted Life Staff.

Life Staff – Blessed, Refreshing Move, Mending Orb or Will of the Ancients 

Rapier – Keen Speed, Sundering Riposte, Keen

Artifact Weapon

There is currently no Life Staff artifact in the game. However, you could potentially use the Artifact Rapier, named “Finisher” as a quick 700 Gearscore pick-up. Although, a standard Rapier at 700 would be better.

Jewelry

For this build, your Jewelry for this build will be Crafted

Amulet – Health, Divine, Refreshing. For an artifact, we highly recommend “Ankh”.

Ring – Sacred, Hearty, Refreshing

Earring – Refreshing Toast, Healthy Toast, Refreshing.

Gems

The Meta and your resistance division will determine what gems you use in your armor. Runeglass of Siphoning Malachites or Runeglass of Siphoning Diamonds is the recommended gems to balance your armor as these provide the most amount of resistance possible.

In your weapons, you’ll want to use the following gems:

  • Life Staff – Runeglass of Siphoning Diamond
  • Rapier – Runeglass of Siphoning Amber

Heartrune Gem

The Greater Heartrune of Stoneform is the Heartgem we recommend with this build. This creates a “trinket” like PVP ability that allows you to escape heavy amounts of CC and Pressure.

Consumables

Consumables on this build are pretty straight forward. You will want one of each type of Infused potion on your bar (Health, Mana, and Regen) and a Stack of Hearty Meals. When your Health pots are on cooldown, you should use an Infused Regeneration Potion and Hearty Meal together while kiting away to increase survivability and reduce time out of the fight.

Food

You will use food to balance out your gear to your desired Attribute Thresholds. The cheapest food available with the appropriate stats is most likely

  • Roasted Rabbit with Seasoned Vegetables
  • Slow-Roasted Bear Flank with Root Vegetables

In Wars or other PVP situations where you want to min-max your effectiveness, Tier V Honing Stones and Incense can also be used. You can also use GemStone Dust to avoid spike damage when in bad situations.

How to Use the Build

AOE Healing

AOE Healing is vital to Army and OPR team survival. You will use this Mastery Point setup to heal points in Wars and keep your Team Alive in OPR. A good AOE healer has the biggest potential for Healing Output.

The most important part of the Healing with the AOE setup is uptime. This is where cooldown perks such as Refreshing move and Refreshing come in. There are also other passives in the Life Staff Mastery Tree such as Revitalize that can reduce your cooldowns. The quicker you can recast your Sacred Ground and Beacon, the more healing output you will have. Making sure you can always follow up a Sacred Ground with another Sacred Ground should always be your priority.

Group Healing

Group Healing differs from AOE healing in that you’ll want to save your cooldowns for when your group engages. In group fights, Make sure to lay down Sacred Ground immediately, then cast Orb of Protection for the healing of time and fortification. You’ll use Orb of Protection and Divines embrace’s short cooldowns to keep people topped off as the fight goes on.

Survivability

The Rapier has all the tools you need to survive most encounters. As you improve, with your rapier and use your cooldowns effectively, you can become practically invincible.

Riposte is an amazing defense ability and allows you to peel for yourself when your team’s not around. Evade and Fleche provides Elite mobility and can help you kite away from your enemies. Evade also give you back stamina so you can use it in between dodges for maximum distance Traveled.

Typically, you’ll want to use potions on cooldown to keep your health topped off and keep your Life Staff Abilities available for your allies. But, If you get in a bind or are under a lot of pressure from your enemies, don’t hesitate to use your life staff abilities for self-preservation as well.