Below is a running list of changes for each patch for all things relating to the Blunderbuss in New World. The most recent patch is listed first and then in descending order by date.

July Update Summer Medleyfair – July 27th, 2022

  • Fixed an issue that caused the Unload ultimate to trigger when activating and deactivating mortar charge without firing a shot. It will now only trigger the unload ultimate when exiting mortar charge after firing a shot.
  • Fixed a text issue with the buff applied by Unload (Ultimate).
  • Fixed an issue that caused the Blunderbuss’ mortar charge ability to have no cooldown when fired too quickly after loading.

May Arenas Patch – May 26th, 2022

  • Adjusted the dodge buffer window for the ADS firing animation to be more consistent with other firing animations.
  • Fixed an issue that caused firing inputs to not buffer when entering ADS with the Blunderbuss.
  • Blunderbuss charges now show correctly when firing while obstructed and return to the normal reticle.
  • Fixed an issue where the player could become unresponsive if they tried to aim and go prone at the same time with a Blunderbuss in hand.
  • Fixed basic attack having incorrect recovery when canceling an ability.
  • Fixed basic attack cancels not working correctly if you move while using Splitting Grenade and Blast Shot.
  • Fixed an issue that caused the Blunderbuss “Last Chance” passive effect to persist through weapon swaps.
  • Fixed an issue that caused pellets to not fire when canceling an ability with a primary attack while aiming down the sights.
  • Mortar Charge:
    • Fixed an issue where this ability incremented the “Blood Offering” curse in mutators too many times in a single-use.
    • Fixed an issue where the VFX from this skill could disappear prematurely.
    • Freedom: This upgrade’s speed bonus no longer decays over time. To compensate, its duration was reduced from 3s to 2s.
  • Splitting Grenade:
    • Fixed an issue that caused a desync when moving immediately after using the ability.
    • Fixed an issue where critical hits from this ability would not deal additional damage.
  • Azoth Shrapnel Blast:
    • Delayed dodge cancel window to match the attack cancel window.
    • Decreased damage per pellet from 58% to 50%.
    • Azoth Bomb: Increased delay before bomb explosion from 0.5s to 1s. Fixed a typo in the upgrade description.
  • Azoth Bomb
    • Increased the delay before a bomb explosion from 0.5s to 1s.
    • Fixed a typo in the upgrade description.
  • Blast Shot:
    • Delayed dodge cancel window to match the attack cancel window.
    • Decreased damage from 70% to 50%.
  • Net Shot:
    • Increased damage from 40% to 70%.
    • Increased slow duration from 2.5s to 3s.
    • Apparatus: Increased slow duration from 5s to 7s. Reduced the slow degradation over time from 10% reduction per second to 6% reduction per second.
    • Barbed Netting: Increased damage per second from 5% to 30%. Updated this ability’s visuals and description to indicate it inflicts Bleeding and not Poison clearly.
  • Future Planning: This passive now triggers per Mortar Charge shot, instead of on activation.
  • Unload (Ultimate): Reduced number of additional pellets from 3 to 2

April Bugs and Balance Patch – April 25th, 2022

  • Fixed an occasional character stutter/desync when using the Blunderbuss “Blast Shot” ability.
  • Fixed an issue that caused ammo to be consumed incorrectly if the player was using primary fire and abilities at the same time.
  • Faction-issued Blunderbusses and the “Troublemaker” and “Troublemaker 9000” now have “Refreshing” instead, and “Pirate’s Piece (T5)” now has “Vicious” instead.

Heart of Madness Patch – March 30th, 2022

  • Blunderbuss added to the game
  • The Blunderbuss is a ranged weapon that offers high mobility coupled with potent close-to-mid range damage. It’s the first weapon to scale on strength and intelligence, making it a good companion for bruiser or mage builds.
  • Players can progress through two-weapon mastery trees, allowing the player to choose between two distinct playstyles.
    • The Containment tree is all about closing the gap and unloading hot lead into your enemy’s face.
    • Conversely, the Chaos tree focuses on keeping your distance and bombarding areas with explosive AoE damage.