New World Halloween Event – Nightveil Hallow Guide
Introduction
Nightveil Hallow is the New World Halloween event. It’s marked by a mysterious season of change, when shades and ghouls gather in dark places. It is a time when the people adorn their houses with jack-o-lanterns and wear frightful masks.
This is done to ward off pumpkinites. Baalphazu, the Marquis of terror is a blasphemous creature that has unleashed a dreadful curse. The Maledicta Figurarum, the curse of shapes. The sorcery transforms ordinary pumpkins into creatures known as pumpkinites. They are Baalphazu’s hellish minions. It must be stopped before it turns the island into a living nightmare.
Essentially, you must defeat Baalphazu, a world boss, and collect the demon’s ichor and throw it into the Nightveil cauldron. Doing so will reward you for your efforts.
How to Start the New World Halloween Event
In order to begin the event you simply need to find your way to any settlement in Aeternum. Then, make your way to the Nightveil cauldron. It will be indicated on your map by a pumpkin symbol. Once there you will need to speak with the NPC next the to cauldron, Salvatore, in order to begin.
He will give a quest called Baalphazu’s Fall that will send you on a journey to defeat the world boss. Upon completion of the quest you will receive a nightveil hallow cache. Opening the cache will reward you with some nightveil tokens and a green weapon pattern.


Baalphazu Locations
The world boss, Baalphazu is located in 6 zones as follows:
- Ebonscale Reach: Crimson Shallows, South Dynasty Wall
- Brightwood: Wolfbough
- Great Cleave: Frozen Claims, Slumbering Echoes
- Weaver’s Fen: Richmire
- Edengrove: Genesis of Malice, Rafflesia
- Mourningdale: Inland Greens
Baalphazu Mechanics
Baalphazu is a large world boss that has over 23 million health. It’s recommended for large groups of 10 or more to be involved in the encounter.
The boss has quite a lot of damage mitigation, 45% physical and 40% elemental. This makes your standard attacks fairly weak against him. However, the boss does have a stamina bar and once it’s broken your standard attacks will deal significantly more damage.
To break the stamina bar you will want to kill the small pumpklin creatures. They will leave a pumpkin head on the ground. You need to pick up the pumpkin head and throw it at the boss. This will deal damage and stamina damage to the boss. Once the stamina bar is broken and the boss is laying still you will want to have the entire group attacking him. During this window is when you will want to pump out as much DPS as possible.

Additional Ads and Boss Abilities
There’s are some ads that the boss will spawn in throughout the encounter that as well that you need to be aware of.
Gourdspewer: When killed a healing circle will be placed on the ground. You can stand in the circle to remove any de-buff applied to you from the boss and receive 5% of your max health every 2 seconds.
Calabasher: When killed a healing circle will be placed on the ground. You can stand in the circle to remove any de-buff applied to you from the boss and receive 10% of your max health every 2 seconds.
Baalphazu also has a few more mechanics to be aware of:
Vine Reach: He will stretch out his vine arms and deal damage. You can block or dodge this attack. This is a pretty standard attack that’s performed throughout the fight.
Demonic Waves: Green ring waves will spawn from the outer area of the arena and make their way into the boss. Getting hit by a ring will deal significant damage. These can be dodged or blocked.
Vaccum: The boss will pull the group into himself. The arena will light up green all over the ground. This is the animation tell for the ability.
Increasing Your Rank
Unlike the other events we have seen come to Aeternum, the New World Halloween event only has 2 ranks to achieve in order to access the entire store. The Fledgling rank is rank one and the Nightveil Sentinel is rank 2. In order to gain access to the second rank you will need to kill the world boss, Baalphazu, obtain his ichor, and put it into he cauldron to gain reputation. Once you have the second rank unlocked you can then begin purchasing items from rank 1 and 2.
How to Get Nightveil Tokens, Patterns, & Coin
In order to obtain nightveil tokens you must find and defeat the world boss Baalphazu. Upon defeating the boss you will be rewarded with Baalphauz’s Ichor. You will need to take that ichor into any settlement and toss it into the event cauldron.
Upon doing so will reward you with a nightveil token and a nightveil cauldron cache. Opening the cache will reward you with either 7, 10, or 13 tokens. You can also receive a bag of cauldron’s coins that will contain a anywhere from 1 coin to 200 coins depending on your level. You can only receive the bag of coin 3 times per day.
Level Range | Coin Range |
---|---|
1 – 9 | 1 – 5 |
10 – 19 | 5 – 15 |
20 – 29 | 10 – 30 |
30 – 39 | 20 – 50 |
40 – 49 | 30 -75 |
50 – 59 | 40 – 150 |
60 | 50 – 200 |
Opening the cache may also reward you with a green weapon pattern. The weapon patterns can also be purchased from the Halloween event NPC, Salvatore.
Store items in the New World Halloween Event
Once you have accumulated enough Nightveil Tokens you can use those tokens to purchase items from Salvatore. The items consist of weapon and shield patterns in the Fledgling rank, and skins, emotes, house decorations, and gear score 600 weapon and shield patterns in the Nightveil Sentinel rank.


Difference in the Weapon Patterns
There are some differences between the 2 different pattern types you can purchase from the event shop. However, there are also some similarities. Below is a chart outlining the 1st perk slot that’s locked in utilizing either the green or legendary pattern. Below these charts are the differences in the patterns.
Item | Locked Perk #1 |
---|---|
All Weapons (unless below) + Round Shield | Keen |
Blunderbuss | Keenly Fortified |
Life Staff | Blessed |
Kite Shield | Refreshing |
Tower Shield | Nature Shield Ward |
Also, every item’s attribute is locked as well. Below are the attributes you will receive from each item:
Weapon | Attribute |
---|---|
Rapier | Dexterity |
Sword | Strength |
Hatchet | Strength |
War Hammer | Strength |
Spear | Dexterity |
Bow | Dexterity |
Musket | Dexterity |
Great Axe | Strength |
Void Gauntlet | Intelligence |
Fire Staff | Intelligence |
Life Staff | Focus |
Ice Gauntlet | Intelligence |
Blunderbuss | Strength |
Great Sword | Dexterity |
Round Shield | Strength |
Kite Shield | Strength |
Tower Shield | Strength |
Green Patterns
The green patterns are not a guaranteed 600 gear score roll. You will need utilize all of your buffs, trophies, food, etc in order to craft in the 595 – 600 gear score range.
However, with these patterns you are guaranteed the keen perk as mentioned above, but you can also choose one other perk, making this roll a guaranteed keen + your perk choice + random perk roll (if rolled legendary).
Gear Score 600 Patterns
The legendary patterns are guaranteed to roll a gear score 600 item. You do not need to have the trophies, clothes, buffs etc. to roll the legendary item.
However, with these patterns you are guaranteed the keen perk, but your other 2 perk rolls are random. You do not have the choice to roll a second perk with the legendary patterns.
Perk Pool for the Patterns
You should be aware that when utilizing these patterns obtained during the New World Halloween event that the perk pools have been adjusted. You have roughly a 20% chance to roll vicious on the weapons, and roughly a 9% chance to roll beast bane. The other perks you may be looking for have a lower percentage to roll than the 9% beast bane chance. There are a few exceptions noted below.
- Hatchet – Roughly 12% vorpal chance, 11% vicious, 8% beast bane
- Bow – Roughly 17% vicious chance, 12% vorpal, 8% beast bane
- Musket – Roughly 17% vicious chance, 12% vorpal, 8% beast bane
- Blunderbuss – Roughly 17% vicious chance, 12% vorpal, 8% beast bane
- Void Gauntlet – Roughly 20% vicious, 12% blessed, 9% beast bane
- Round Shield – Roughly 20% vicious, 13% beast ward, 13% sure footing, 13% sturdy
- Kite Shield – Roughly 16% beast ward, 16% sure footing, 16% sturdy
- Tower Shield – Roughly 14% beast ward, 14% sturdy energy, 14% sure footing, 14% sturdy