Senja Guide
This Senja Guide will be updated as more information emerges, so check back often!
Introduction
In this Senja guide you’ll learn about the character’s abilities, signature weapon, and more.
Senja, nicknamed The Champion, can be thought of like your typical bruiser arch type in an MMO. She specializes in close combat and utilizes her storm to drag enemies close to her or to deal damage. Senja has the ability to tank and deal quite a lot of damage.
She can also utilize her unique mechanic called Crowd’s Favor to increase her damage output and defense.

Senja Abilities
Senja has four different abilities, and they revolve around a mechanic called Crowd’s Favor. You can utilize her abilities to fill her favor pool. The pool is segmented into multiple bars. As the favor pool builds up she gains additional ability power and defense.
Management of the favor bar can be spent and filled with abilities. This can be thought of like the commonly known rage mechanic in other MMO’s.
Gladiator Pummel

Senja will punch forward, then hold to Showboat. On release Senja punches again and buffs her next Weapon Attack. Fully Showboating increases the damage of the followup punch.
Gain Favor

You can hold the ability to Showboat for the roaring crowd filling your Favor. On release, taunts nearby enemies while buffing Senja and her allies.
Lightning Grasp

Senja will use lightning to pull all displaceable enemies towards her in a large area.
Grand Finale

In the form of a lightning spear, Senja charges to smash an enemy, dealing massive damage to them and fully filling the Crowd’s Favor.
Signature Weapon
Each character in Wayfinder has a signature weapon. However, any character can use any weapon type, or other’s signature weapon, in the game. There are trade offs to these decisions.
Senja’s signature weapon is a sword called Colossus, and the sword’s ability is called Gladiator Slice. When activated it will perform a quick melee attack that buffs the next ability. Using Gladiator Slice again will perform an empowered Gladiator Slice that will deal additional damage up to two times.

Sejna Starting Attributes
Max Health | Attack Power | Ability Power | Crit Rating | Crit Power | Break Power | Physical Defense | Magical Defense | Resilience |
150 | 191 | 146 | 79 | 113 | 113 | 338 | 188 | 68 |
Backstory / Lore
The following information for this Silo guide was retrieved directly from the official website:
Senja is a legend across the Avar Imperium, the greatest champion ever to grace the arena. Where many gladiators face death with grim resolve, Senja delights in every battle. Even now, Senja still hears the crowds when she fights, still imagines the cheering throngs urging her on. In truth, she loves battle because it is a distraction from her pain. Senja comes from the Dominion of the Seven Winds, a place where arcane magic is woven into everyday life, where arcanists and warmasters alike wield power over the elements; while she is far from home, the storm still answers her call. She is the last of the Iron Sisters, a proud order of deadly warriors.
She doesn’t talk about what happened to her sisters, but there is no question that their loss is a knife in her heart—that whatever happened in the Dominion drove Senja to the other side of the world and into the endless distraction of the arena. Now that the Gloom has swallowed the arena, Senja needs a new battle to distract her from her pain, and the Gloom is the greatest enemy of all.
Senja is a fearless warrior and an indomitable foe. But as an echo returned from the Gloom, there’s much she can’t remember. She remembers fighting alongside the Iron Sisters, but she cannot remember exactly how they fell. She remembers countless battles in the arena, but she knows she can’t remember every enemy she faced. Could forgotten enemies come back to haunt her?