Silo Guide
This Silo Guide will be updated as more information emerges, so check back often!
Introduction
In this Silo guide you’ll learn about the character’s abilities, signature weapon, and more.
In Wayfinder Silo, nicknamed the Tactician, is a fairly well rounded character. He can switch easily between melee and ranged combat, and his kit consists of area of effect damage, damage over time, and crowd control abilities. Some of his abilities can be chained together for even more deadly effects.
In Wayfinder Silo takes on more of a support / control role than a DPS role even though he an attack at ranged. He has the ability to control the fight with his taunts and other crowd control abilities, while applying constant damage over time to his targets.

Silo Abilities
Silo has four different abilities. His first two abilities, fire bomb and oil bomb, synergize together. Oil bomb will slow the enemies caught within, and the follow up fire bomb will ignite the oil causing a chain reaction.
Silo excels at controlling the battlefield, and his 4 abilities are as follows:
Fire Bomb

Silo tosses a Fire Bomb that ignites enemies, dealing damage over time. This ability causes a chain reaction with Oil Bomb.
Oil Bomb

This ability leaves a pool of Oil in front of Silo, slowing enemies and causing them to take additional damage.
Radiant Clone

Silo will dash backwards, leaving behind a Radiant Clone. It will taunt nearby enemies into attacking it until it expires or is destroyed.
Ground Zero

Silo sends EGG out to shock all enemies in the area for a short time, slowing them and dealing damage over time.
Signature Weapon
Each character in Wayfinder has a signature weapon. However, any character can use any weapon type, or other’s signature weapon, in the game. There are trade offs to these decisions.
Silo’s signature weapon is a rifle called Longshot. Longshot’s ability is called Deadeye. When activated there will be 3 deadeye weak spots that appear on every enemy in range. If you’re able to land your shots on the weak spots you’ll deal high damage and guaranteed critical hits.

Silo Starting Attributes
Max Health | Attack Power | Ability Power | Crit Rating | Crit Power | Break Power | Physical Defense | Magical Defense | Resilience |
99 | 149 | 149 | 189 | 203 | 135 | 203 | 203 | 54 |
Backstory / Lore
The following information for this Silo guide was retrieved directly from the official website:
Before the Gloomfall, the Shrike Syndicate was a network of smugglers and mercenaries who played both sides in the endless conflict between the Avar Imperium and the Maze. While many saw the Shrikes as criminals, they lived by a code. Silo was born Silas Vex; the Vex’s were the leaders of the Syndicate, and made sure that the Shrikes served the common people of the Westreach. He was an exceptional Shrike—an excellent marksman with a knack for designing explosives and arcane gadgets—but he always felt the shadow of his parents, the expectation that he would eventually assume the mantle of leadership.
Silo is a clever scoundrel, equally quick with a quip and a blade. He remembers grand heists and feasts with the people of the Westreach. But as an echo returned from the Gloom, his memories are incomplete. Silo doesn’t remember what happened to his parents, or how he came to be in Skylight when the Gloomfall struck. In this broken world, the Shrikes have become a menace. What has Silo forgotten?
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