Dark and Darker Classes
Introduction
In this guide, we’ll take a look at the pros and cons, starting attributes, and descriptions of all the Dark and Darker Classes. There are currently 6 playable classes,
Dark and Darker Classes
Barbarian
Barbarian is a melee class that uses brute force to overcome undead and enemy players. Barbarians have skills centered around dealing large amounts of damage while putting yourself at risk defensively. Barbarians typically weild either a 2 hand battle ace or dual wielding hatchets. For a full guide on Barbarian, check out our Dark and Darker Barbarian guide.
Pros
- Hits very hard, perhaps the hardest in the game
- Can destroy doors and chests
- High health pool
- Great for solo and group play
Cons
- Very clunky movement and attack speed
- Telegraphed playstyle makes it easier for opponents to dodge attacks.

Cleric
Cleric is the only healer/support class in Dark and Darker. They can deal both physical and magical damage while healing and supporting allies. Clerics usually wield both a magical weapon and a sword and mace. For a full guide on how to play Cleric, check out our Dark and Darker Cleric Guide.
Pros
- Great Group Support
- High Survivability
- Strong against Undead
- Good Magic Damage Output in PVP
Cons
- Slow melee attack Speed
- Low Physical Damage Output in PVP

Fighter
The Fighter is Dark and Darkers most well rounded class. Fighter can use most weapons and has skills that compliment most playstyles. For how to play Fighter check out our Dark and Darker Fighter Guide.
Pros
- Jack of all trades
- Can equip most items
- Sprint skill allowing great movement
- Great for solo and group play
Cons
- Gear dependent
- While flexible, has less identity

Ranger
Ranger is the classic archer class of dark and Darker. They deal damage at range using a bow and arrow as well as melee damage with rapiers and daggers. The Ranger has a high skill floor and Ceiling and is Elite in the hands of a good player. For a full guide on playing Ranger, check out our Dark and Darker Ranger Guide.
Pros
- Ranged damage and good vs PvE
- Strong baseline skills to select
- Access to Spear usage
- Great starting gear (Traps and Campfire)
Cons
- Very low base health pool and armor
- High skill ceiling
- Takes time to learn range drop off from arrows

Rogue
Rogue is a stealth-based class that uses positional techniques and poisons to deal massive amounts of damage to monsters and enemy players. For a full guide on Rogue, check out our Dark and Darker Rogue Guide.
Pros
- Excellent Burst Damage
- High Movement and Interaction Speed
Cons
- Poor Survivability while not in Stealth
- Not Beginner friendly (weak Starting Gear)
- Cooldown dependent

Wizard
The Wizard is a strong ranged spellcaster class with the ability to choose some melee options also. The Wizard has a vast array of spells ranging from high damage nukes to utility buffs. For a guide on how to play Wizard check out our Dark and Darker Wizard Guide.
Pros
- Has access to powerful spells
- Unique access to ranged and melee magic weapons
- Fairly versatile gameplay
- Extremely strong when played right
Cons
- Very low base health pool
- Low base physical damage
- Prone to hitting teammates in group sessions

Class Attribute Comparison
Class | Strength | Agility | Wisdom | Knowledge | Health |
Barbarian | 30 | 11 | 18 | 6 | 130 |
Cleric | 13 | 11 | 30 | 12 | 96 |
Fighter | 15 | 15 | 15 | 15 | 100 |
Ranger | 10 | 20 | 10 | 10 | 90 |
Rogue | 8 | 35 | 5 | 12 | 84 |
Wizard | 5 | 20 | 33 | 12 | 75 |

Dark and Darker Classes Conclusion
That Concludes our Dark and Darker Classes Guide. Be sure to check out each of our classes guides for more in-depth information on each of the Dark and Darker Classes.