Introduction

In Wayfinder, Attributes will determine your character’s effectiveness in and out of combat. Wayfinder Attributes are affected by a character’s weapon, accessories, and Echos. Attributes can also be obtained by your Wayfinders Affinity system. This guide will cover everything we know about the Wayfinder Attributes system.

NOTE – ALL OF THESE VALUES ARE FROM FOOTAGE OBTAINED DURING THE WAYFINDER BETA AND ARE SUBJECT TO CHANGE. WE WILL UPDATE THIS GUIDE AS MORE INFORMATION IS RELEASED

Offensive Attributes

The Attributes below are considered Offensive and will help your Wayfinder defeat enemies in battle. These Attributes include Attack Power, Ability Power, Crit Rating, Crit Power, and Break Power.

Attack Power

Attack Power or Weapon power Increases the damage of Weapon Attacks and Weapon Abilities. Below are the starting Attack Powers of each Wayfinder.

WayfinderStarting Attack Power
Heroic Kyros259
Kyros236
NIss180
Senja191
Silo149
Venomess135
Wingrave108

Ability Power

Increases the damage and effectiveness of Character Abilities. Below are the Starting Ability Powers of each Wayfinder

WayfinderStarting Ability Power
Heroic Kyros304
Kyros258
NIss270
Senja146
Silo149
Venomess225
Wingrave149

Crit Rating

Increases the chance of an attack being a Critical Hit. Below are the Starting Crit Ratings of each Wayfinder.

WayfinderStarting Crit Rating
Heroic Kyros146
Kyros146
NIss203
Senja79
Silo189
Venomess236
Wingrave68

Crit Power

Increases the damage dealt when landing a Critical Hit. Below are the Starting Crit Power of each Wayfinder

WayfinderStarting Crit Power
Heroic Kyros146
Kyros146
NIss203
Senja113
Silo203
Venomess158
Wingrave68

Break Power

Guard Break damage dealt to enemies. Below are the starting Break Power of each Wayfinder

WayfinderStarting Break Power
Heroic Kyros135
Kyros135
NIss68
Senja113
Silo135
Venomess56
Wingrave162

Defensive Attributes

The Attributes below are considered Defensive Attributes and will help your Wayfinder survive in battle. These include Max Health, Physical(Phys) Defense, Magical(Mag) Defense, and Resilience.

Max Health

Max Health is your maximum hit point value. Below are the starting Max Health of each Wayfinder:

WayfinderStarting Max Health
Heroic Kyros83
Kyros83
NIss90
Senja150
Silo99
Venomess90
Wingrave144

Phys Defense

Phys Defense helps Mitigate Attack Power and Weapon attacks from enemies. Below are the starting Phys Defense of each Wayfinder:

WayfinderStarting Physical Defense
Heroic Kyros150
Kyros150
NIss131
Senja338
Silo203
Venomess225
Wingrave338

Mag Defense

Mag Defense helps Mitigate Ability Power from enemies. Below are the starting Mag Defense of each Wayfinder:

WayfinderStarting Mag Defense
Heroic Kyros150
Kyros150
NIss150
Senja168
Silo203
Venomess225
Wingrave338

Resilience

The higher the Resilience, the more damage your character can take before becoming Guard Broken.
When Guard is Broken, every hit will cause your character to stagger, interrupting actions until you recover. Below are the starting Resilience values of each Wayfinder:

WayfinderStarting Resilience
Heroic Kyros99
Kyros99
NIss50
Senja68
Silo54
Venomess108
Wingrave70

Wayfinder Attributes Guide Conclusion

That completes our Wayfinder Attribute Guide. For more of our written Wayfinders content, check out the Wayfinder section of the site! For more on this topic, check out the video below.